![]() ![]() ![]() Keyframe: Two unique places along the timeline where a given object or piece of geometry exists at two differing values. ![]() Armature: These are the "bones" that let you manipulate your puppet or object, deforming it predictably without worrying about the mesh losing character or integrity.Now that we know what basic animation in Blender looks like, here are a few key terms to familiarize yourself with moving forward: ![]()
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